What is it? Multiplayer-focused FPS set in the Star Wars universe.
Expect to pay £50 Release November 19 Developer DICE Publisher Electronic Arts Reviewed on GeForce GTX 970, Intel i7-950, 16GB RAM Multiplayer Competitive (40 players), cooperative (2 players) Link www.starwarsbattlefront.com
NEED TO KNOW
There are no Gungans here. No pouty teenagers talking about sand. No tedious conversations about the taxation of trade routes. This is proper Star Wars. Speeder bikes, Stormtroopers, and Imperial walkers. Han Solo, lightsabers, and sarlacc pits. Battlefront is the most successful attempt yet to recreate the look and feel of the original trilogy in a game, but as an FPS, it doesn’t quite live up to those stunning production values.
In the thick of a 40-player battle, with X-wings screaming overhead, John Williams’ score blaring, and laser fire criss-crossing the battlefield, Star Wars Battlefront can feel like the most exciting game ever made. Its large-scale battles are chaotic, breathless explosions of iconic Star Wars imagery, and it’s hard not to get swept up in the spectacle. You really do feel like you’re in the films. In that respect, it’s a triumph.
There are four planets to fight on, each of which contain several maps. There’s the desert world of Tatooine, the forest moon of Endor, the snowy plains of Hoth, and a volcanic planet called Sullust. Powered by DICE’s Frostbite engine, they all look fantastic—especially the dense foliage and towering trees of Endor. Maps include the crash site of a Rebel transport ship on Endor, Echo Base from the The Empire Strikes Back’s Battle of Hoth, and Tatooine’s Jundland Wastes. They’ve captured the lighting, atmosphere, colours, and general feel of the movie locations perfectly.
And they’re full of neat little fan-pleasing details too, like the Ewoks on Endor who scurry into their treehouses when you approach, Tusken Raiders on Tatooine watching battles from afar, and mouse droids squeaking around Imperial bases. It’s clear the environment artists at DICE love Star Wars. They’re superficial details, of course, but add to the game’s impressive authenticity. Every prop, from vehicles to random crates, look like they’ve been plucked straight from the films.
Multiplayer infantry combat is the main focus of Battlefront. There are nine modes, ranging from smaller 3-6 player matches, to all-out battles for up to 40 people. These include the brilliant, hectic Walker Assault, which sees the Imperials defending a pair of AT-ATs and the Rebels trying to destroy them. And Supremacy, in which two teams of 20 fight for control of five points on a large map. These are by far the best modes the game has to offer, mixing infantry and vehicle combat at a frantic pace.
Unlike in previous Battlefront games, vehicles are accessed by picking up spinning power-ups. Grab an X-wing icon, hold down the activate button, and after a few seconds—providing you don’t get shot—you’ll magically appear in the air. Being able to see a vehicle on the battlefield, jump in, and take off seamlessly would have been much more immersive, but for whatever reason, you can’t. Vehicles you can control include AT-ATs, AT-STs, A-wings, X-wings, and TIE fighters. And if you’re lucky enough to grab a hero power-up, you can fly Slave I or the Millennium Falcon.
PERFORMANCE
Reviewed on GeForce GTX 970, Intel i7-950, 16GB RAM
Graphics options Resolution scale, graphics quality, texture quality, texture filtering, lighting quality, shadow quality, effects quality, post-process quality, mesh quality, terrain quality, terrain groundcover, anti-aliasing, ambient occlusion, vertical sync, field of view, refresh rate, motion blur amount Anti-aliasing Low, medium, high, or ultra Remappable controls Yes On a GTX 970 with 16GB of RAM, Windows 10, and a relatively old i7, the game runs at a solid 60fps at 1080p with everything set to max. I was impressed that there was no shift in frame rate from the relatively empty Hoth to the busy, foliage-dense Endor. Check out MaximumPC's optimization guide to run the game smoothly on your PC.
This would be more exciting if the ship combat wasn’t basic to the point of feeling like a mini-game. There’s no weight or nuance to the flight model whatsoever, the differences between the ships are negligible, and the lock-on is so generous that it feels like it’s doing most of the work for you. This, combined with the weightless, floaty controls, reduces Star Wars’ famous dogfights to a joyless chore, and I’ve now reached the point where I just ignore starship power-ups if I see them. There’s a mode dedicated to ship combat, Fighter Squadron, but it’s a glorified shooting gallery.
It’s when you’re in the boots of a Stormtrooper or Rebel soldier that the game is at its best, but the infantry combat has a few problems of its own. The blasters look and sound amazing—exactly as they do in the films—but they feel lightweight and weedy. And with such memorable names as the RT-97C, A280C, CA-87, T-21, and SE-14C, it’s difficult to tell them apart. Some have a faster rate of fire, some are more powerful, some take longer to overheat, but they all feel vaguely the same. The moment-to-moment FPS combat lacks punch, which is a problem in a game that’s largely about shooting people.
It’s in the smaller modes like Blast (team deathmatch, basically) and Cargo (capture the flag) that the cracks begin to show. The Star Wars buzz wears off and you realise that you’re playing a completely rote, by-the-numbers multiplayer FPS. You’re on Tatooine, and there’s a sandcrawler over there, but you’re still just sprinting in circles, killing, dying, killing, dying. Earn XP, unlock a better gun, kill, die, kill, die. Outside of the big 40-player modes, Battlefront is disappointingly generic, and no amount of beautifully crafted, authentically recreated nostalgia can mask that.
But it does have some ideas of its own, including the ability to play as a selection of famous Star Wars characters. The Empire gets Darth Vader, the Emperor, and Boba Fett, while Leia, Luke, and Han represent the Rebels. They have increased health, more powerful attacks, and unique powers including flying (Fett), force-choking (Vader), and dropping power-ups (Leia). I love watching players flee in terror as I approach them as Vader, but the heroes are far from invincible: it only takes the simplest of coordinated attacks by the opposing team to reduce their health to zero.
In Supremacy and Walker Assault, seeing Vader or Luke charging across the battlefield with their lightsabers glowing, or Boba Fett floating overhead launching rockets, is genuinely exciting, because it happens relatively rarely. But in Heroes vs Villains mode, where all six characters engage in battle at once, it just looks daft. I laugh every time the Emperor spins through the air like M. Bison doing a Psycho Crusher in Street Fighter—not helped by the fact that he sounds like Mr. Bean. With a few exceptions, the voice acting is terrible. Vader sounds like a man speaking into a pint glass, and Luke’s actor couldn’t sound less like Mark Hamill if he tried.
For £50, you don’t get much—and that price isn’t likely to fall any time soon. Iphone screen goes dark too soon. After 20 hours with the game, I feel like I’ve seen everything several times over. I’m bored of most of the maps, and only feel compelled to return to a handful of its nine modes. It feels like they’ve sliced the game in half to sell the rest as DLC, and the £50 they’re charging for the season pass is ridiculous. There’s little depth to uncover, which has really harmed its longevity for me. I don’t feel like my skills have developed in any meaningful way—as they would after 20 hours of something like Counter-Strike—because it’s so basic.
But games are for everyone, and not every player wants a super deep FPS to master. Battlefront is, for all its flaws, wonderfully accessible. It’s polished, easy to play, and the interface is simple and intuitive. They’ve created a game that anyone can play—from kids to adults—and that’s admirable. Everyone loves Star Wars, and Battlefront reflects that mainstream, cross-generational appeal. But the downside of chasing such a broad audience is that, as a competitive shooter, it’s fairly shallow.
It's a shame there's no single-player campaign either. A selection of fun missions that can be played in co-op or solo—a speeder bike chase through Endor, toppling AT-ATs on Hoth, invading Echo base as Vader—are proof that, if they were strung together with even a loose story, it could have worked. These missions, which replicate key scenes from the films with some artistic license, are among the most fun I had with the game—but there aren't enough of them.
Ultimately, the best rewards in Battlefront are the emotional ones: the thrill of weaving a speeder bike through the trees on Endor, seeing the twin suns of Tatooine, or watching Imperial walkers stomp across the Hoth snowfield. The addition of extra modes, weapons, heroes, and maps might improve the core shooter experience and give it some much-needed depth, but when it costs as much as the base game to get them, you have to question whether you’re willing to spend £100 to find out.
Star Wars Battlefront Ultimate Edition Pc Review
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Listen up, because I’m only going to say this once. Forget Star Wars: Battlefront 2 When it comes down to it, there’s only one version of Battlefront worth remembering and reflecting upon. And – just a little FYI – it came out in 2004, not 2015, and it was developed by Pandemic, not DICE. Oh yes my friends, this is the hot take that you were looking for.
DICE may well have done a fantastic job in delivering the most overtly authentic version of the Star Wars universe in a video game – capturing the sights and sounds of the original trilogy in a way that had never before seemed plausible, let alone possible – but it failed to accurately convey the franchise’s most important commodity: its soul.
DICE's more Star Wars Battlefront 1 and 2 have scale, but fail to generate any real friction between opposing forces (despite all that loot box controversy). It can have 40 players running around inside its faithfully recreated maps, but no real sense of escalating emergency or chaos. Its largest scenarios build around obvious rails and banding, dictating the ebb and flow of its theme park battles so fervently that you never really feel as if you are making an impact among the mess of conflicts occurring elsewhere. But it’s here where Pandemic seemed to excel, revelling in the opportunity to deliver a game that could truly fulfil the Star Wars fantasy for fans of the prequel and original trilogy alike for the very first time.
Humble origins
Battlefront began development in 2002 and, looking back at it today, it’s easy to appreciate the ambition that fuelled it. It’s a shooter built around team strategy and synergy, one that would feature battles, worlds and characters from the first six Star Wars movies. It was designed as a predominantly online multiplayer experience, with a single-player mode included to help account not only for those that hated playing nicely with others, but for the occasionally unreliable Xbox Live servers of the era.
It was to be the most authentic Star Wars experience available at the time, pushing the ageing console hardware to its fullest in an effort to make use of new rendering, animation and artificial intelligence techniques and systems. And, of course, there was perhaps Battlefront’s most important development pillar: the studio wanted you to be able to slaughter Ewoks and Gungans to your heart’s content. Hell, the first mission of Battlefront’s Clone Wars Campaign tasks you with destroying the Gungans from the perspective of the Empire; it’s perhaps one of the most cathartic single-player missions ever seen in a video game.
Pandemic saw the value in Star Wars, not just as one particular setpiece, family or trilogy, but as a powerful whole just waiting to be leveraged. The resulting experience is something we still talk about today. The staggering 3D environments, the chaotic composition to its combat, the complex AI that fuels it, and, to be frank, a pretty ridiculous amount of playable content to sink your teeth into – Battlefront truly is a game built in service of the player and old school retention tactics, rather than season passes and micro-transactions. Its revival may be the centrepiece to EA’s modern shooter strategy, but it has also become the target for much of the community’s ire, in part due to the strength of the 2004 classic. In spite of its problems, Battlefront sets an impossibly high benchmark for quality, content and replayability.
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Many Star Wars video games have had a tendency to thrust you on a wild heroes’ journey to fulfil the fantasy, or have skipped Dagobah system theatrics altogether and stuck a lightsaber into your hands from the off; Battlefront delivers because it keeps its action grounded.
On the ground
The game takes great pleasure in putting the player into situations where, at a glance, it looks as if there is little chance of turning the tide in your favour – not on your own, at any rate. Huge clusters of enemies will swarm objective points; ground vehicles will flood in from all sides of the lush 3D environments as famous fighters whip past overhead. Taking your first steps out into locations such as Geonosis, Kashyyyk, Hoth and Bespin Cloud City is awe-inspiring, and quickly fatal. The scale is difficult to grasp, not because of impressive draw distance or graphical tricks (not in 2004), but because they seem endlessly traversable, with the pockets of conflict creeping out to all corners of the maps.
Each skirmish is a delicate recreation of what we have seen on screen many times before. Everything has a very real, tangible quality to it; being given the freedom to, at any time, commandeer a vehicle and storm it towards command posts with an army of AI soldiers in tow never fails to feel empowering, while the ability to actually take off and land X-wings and TIE fighters mid-battle is still a technical marvel. Unfortunately, many of these features may have been lost in the 2015 edition in the name of balance, but it sure does feel good to down an AT-AT in a snowspeeder and then immediately turn your attention to ground assault without a thought.
Want more Star Wars?
But that’s Battlefront all over. It always ensures that there is plenty to do. Death comes swiftly, particularly if you find yourself surrounded by a cluster of enemies – the flash of a thermal detonator means another tick off of the reinforcement counter. But that is all part of the game’s charm; attempting to stay alive throughout the course of an entire battle unscathed is a genuine point of pride, and it’s all because of how quickly Battlefront establishes that you are simply a cog in the war machine, and that some fights you can just never win, even in a galaxy far, far way.
This is made abundantly clear in Battlefront’s Galactic Conquest game mode, which tasks you with taking turns to battle the enemy forces for complete control of the galaxy. It takes you on a whirlwind journey of the Star Wars universe, pushing you to become bolder and better with your movement and positioning as you jostle for control over famous planets and battlegrounds. Each planet has two battlegrounds to secure, and it’s only through contesting the rival one that you will see victory – with bonuses bestowed upon your forces to assist in the next battle should you be victorious.
This will, eventually, come down to a final battle on a home planet – Kamino for Republic forces, Hoth for Rebellion, Endor for the Empire and Geonosis for the CIS. These are Battlefront’s best moments, with everything coming together in one desperate fight for survival; occasionally you’ll see Jedi heroes stalking the killing floors, reminding you that you are but a lowly soldier as they cut through wave after wave of fighters with little remorse. The fact that this mode is yet to be revived for Battlefront’s new lease on life is still a colossal injustice.
Battlefront works because you are never made to feel like a Luke Skywalker or Darth Vader, nor are you Han Solo or Boba Fett. At a push, Battlefront will make you feel like the infamous Dak Ralter; hero adjacent, boasting about taking on the entire Empire single-handedly just moments before getting caught with your pants down in the back of a snowspeeder.
Back in 2004, Battlefront was vying for attention with Battlefield 1942 – out at around the same time – and the comparisons were apt. Also designed as a multiplayer shooter first, Pandemic attempted to imbue its title with many of the same design pillars and tenants as its closest rival – but it wasn’t driven merely by copycat tactics.
Star Wars, you see, is built around teamwork – if you aren’t dripping with Midi-chlorians, you’ll find that it takes two to take down an AT-AT, and Pandemic wanted to carry that feeling into the game. Its web of classes was designed to interplay with one another, overlapping skills and loadouts for maximum effectiveness. Influencing a single battle is possible, but it requires the team to be working as one, pilots to be dishing out medical and ammunition supplies to keep the snipers and soldiers in good shape as specialists look to clear areas of vehicles and droidekas.
Silly season
Unlike Battlefield, restrained by the somewhat serious nature of its setting, Battlefront was only too happy to embrace how ridiculous Star Wars can be. It doesn’t turn away from the idiocy of the Wilhelm scream, it instead decides to embrace that side of the Star Wars fantasy. It does so to great effect too. Flying an X-wing in the enclosed spaces that you’ll find in a handful of the maps and you’ll fly with all the competency of Jek Tono Porkins, instantly crashing into a piece of the scenery and exploding in a ball of fire and sadness. Tauntauns launch into the air at the first sign of a thermal detonator and ground vehicles explode in a comically overblown fashion, sometimes slowing the framerate to a crawl. But it is difficult to care, because this is what Star Wars has really always been about. Behind the slick visuals, space drama and bombastic battles is a willingness to have a bit of fun, to let you revel in some of George Lucas’ more ridiculous ideas.
For Xbox players, Star Wars: Battlefront was a hint to what was coming in the future. It gave players their first taste of what kind of experience more powerful consoles and stable online servers could deliver. Pandemic teased this further just a year later, delivering a sequel that expanded on every facet of Battlefront’s design. It introduced space combat, expanded the Galactic Civil War, introduced elements that were seen as a success in Battlefield 1942, and even gave you a chance to shine as one of Star Wars’ fabled heroes.
While 2005's Battlefront 2 is seen as the ultimate version of the series, there’s still some Force left in the original. It delivers on the core Star Wars fantasy, bringing you into the conflicts that we had spent so many years expanding and exploring in our heads. It’s playful, and it’s sometimes a little clumsy; it’s awe-inspiring and it’s attention-arresting. It is Star Wars dragged away from the silver screen and put into our palms, and we’ll always love it for that.
This article originally appeared in Xbox: The Official Magazine. For more great Xbox coverage, you can subscribe here.
I rated 2015's 'Star Wars Battlefront' with a 7.3 out of 10. The game perfectly captured the look and sound of the films' battles. But itI rated 2015's 'Star Wars Battlefront' with a 7.3 out of 10. The game perfectly captured the look and sound of the films' battles. But it lacked a story mode as well as several multiplayer modes and maps. This Ultimate Edition includes all the post-launch DLC and was given a bargain price of $40. That makes it a must buy for 'Star Wars' fans. Developer DICE made a highly accessible competitive shooter for casual players. It follows the formula of the 'Battlefield' games, but is much simpler. Despite its streamlined, arcade-style tactics, the game is still fun on a basic level. I would rate this with an 8 out of 10.…Expand
If you're thinking about buying Battlefront, you might want to wait until November.
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Star Wars Battlefront Ultimate Ps4
[UPDATE] EA has now officially announced the Star Wars Battlefront Ultimate Edition. As rumored, it comes with the base game and all four expansion packs, Outer Rim, Bespin, Death Star, and Rogue One: Scarif.
The original story is below.
Electronic Arts will release an 'Ultimate Edition' for Star Wars Battlefront, according to a recently discovered retail listing.
The unannounced version of the game will come with Battlefront's Deluxe Edition content (including the DL-44 blaster and other items), as well as the season pass that contains four expansion packs. These include the already released Outer Rim, Bespin, and Death Star, as well as Rogue One tie-in Rogue One: Scarif. That expansion doesn't yet have a release date, though launching close to the movie, which comes out in December, would seem to make sense.
Amazon (via VideoGamer) lists the Battlefront Ultimate Edition as coming out on November 18. Rogue One hits theaters on December 16. Amazon has listings for PS4 and Xbox One, but not PC, though that doesn't necessarily mean it won't come to PC.
Battlefront's latest expansion, Death Star, started its rollout in September for season pass-owners, before launching for everyone in early October. It added five new maps and the Battle Station mode that basically lets you recreate the scene from A New Hopewhere Luke Skywalker blows up the Death Star. There are also more weapons and Star Cards, while Chewbacca and Bossk have been added as hero characters.
Additionally, Battlefront's level cap has been raised to 90. A patch released alongside Death Star in September also made a number of hero/villain changes and fixed a lot of bugs. You can see the full patch notes here.
As for the upcoming Rogue One tie-in expansion, little is known, though the Ultimate Edition's box art states it will contain 'characters, maps, and more' from the upcoming movie. We do know, however, that Felicity Jones' character, Jyn Erso, will be playable, alongside Ben Mendelsohn's Director Orson Krennic.
Got a news tip or want to contact us directly? Email [email protected]
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Aw, go on though.
The confusing thing about Star Wars Battlefront [official site] – in any mode, though I’ll be writing about multiplayer separately in a day or two – is how it looks like the newest, fanciest, prettiest game around, but feels like some PlayStation thing whose name you can’t remember that you played with college mates in a boozy haze fifteen years ago. Of course, that’s partly the intention: the original two Star Wars Battlefronts were well-loved on console, even if they didn’t quite measure up to Battlefield in the eyes of PC players. Battlefront isn’t just nostalgia for the 70s and 80s, but for the turn of the millennium too.
In multiplayer, this works to at least some degree. Blast ’em! Blast ’em! Top that leaderboard! Unlock a new hat! In the rudimentary but oddly front-and-centre of the main menu singleplayer modes, the robotic behaviour of AI baddies mixes with the simplistic shooting leading to an end result that feels hollow and repetitive.
Clearly, it’s no surprise that a series – and a studio – whose lineage is almost entirely in multiplayer team shooters wouldn’t be boasting the most fleshed-out solo play around, but I do feel as though Battlefront is trying to have its cake and eat it. It’s shipped with only the barebones of a singlepalyer mode – i.e. botfights – but tries to carry itself as though there’s something more substantial, because some portion of its audience is 30- and 40-something Star Wars old hands who don’t want to dance a dance of sweary online ganking with unblinking teenagers. This is what the main menu looks like:
(The main menu also looks like a beautifully minimalist coffee table book about the art design of Star Wars. It’s my favourite main menu of the year, but that’s another story).
‘Missions’ – which can be undertaken either alone or with a co-op chum – are given equal billing to multiplayer. And what do you get from that ‘Missions’ section? Either wave-based survival against AI attackers, or a simpler bot match reinterpretation of the core team deathmatch multiplayer mode. There’s also the option to play the latter as a ‘hero’ character, and some training missions. The latter I almost skipped over entirely, before realising that, actually, these were the best singleplayer bits, mysteriously hidden under an unappealing and inaccurate name.
The training sessions are a chance to take some of the most recognisable Long Time ago vehicles out for a test drive, free from the main game’s breathless competition for spaces in the driver’s seat. No mucking about and chasing distractingly unreal icons on foot: you’re straight into the craft of your choice, with plenty of AI attackers to battle against. You get to be in an AT-ST Scout Walker, an X-Wing, on a Speeder Bike on Endor, or in a Snowspeeder on Hoth. No AT-AT piloting because DAMNIT. There’s also a Rebel NPC slaughter mode in which you can play as Vader or Palpatine storming into the Hoth base and laying waste.
All of these mini-games – to give them a more accurate title – have one thing in common. They’re power fantasies. They’re easy, you don’t have to compete with anyone else for points or vehicle access, you get to spend a whole lot of time flying around on something you probably once owned a toy of, you get to insta-kill a whole lot of people in the space of just a few minutes, and you are not meaningfully threatened at any point. The sole exception to this is the speederbikes, and that’s only because I kept crashing into trees and killing myself. Even that is an inherent part of the speederbike fantasy, of course.
The Training missions are a hoot. Once. And then they’re effectively the same every time, bar the option to pursue some achievements, such as finishing under a certain time limit or with a minimum of health loss. It’s a great shame there are no difficulty settings, as there are for every other mode, as it would extend their life a little. As it is, the best bet for keeping them fresh is co-op play with a buddy, but even then you’re still recycling the same five-minute experiences over and over. So, in that respect, they are just training missions – a chance to try out some of the vehicles and hero characters without the pressure of competition. But they also feel like the vanguard of a more satisfying singleplayer game, some collection of – urgh – iconic Star Wars experiences that was too-soon curtailed.
Brief they may be, but they’re also the best opportunity to admire Battlefront’s wonderful, meticulously authentic graphics and art style (everything from the shadow-dappled forests of Endor to the exaggerated death-flail animation of a shot Stormtrooper) and dream that it’s the Ultimate Star Wars game the marketing pitches it as.
The other, full singleplayer modes are more replayable, but both suffer from and accentuate the core problem of Battlefront as a whole: it’s extremely game-y, all about timers and collectibles rather than anything which is convincingly a war. It’s one thing when your side is trying to score more kills than the other, but another still when a cackling Emperor Palpatine is waddling around Tatooine looting tokens from generic Rebel footsoldiers’ corpses. What is this? What even is this?
Star Wars Battlefront Ultimate Edition Single Player Review
It is Videogame. And no matter how many fancy CGI adverts showing office workers’ X-Wing pilot fantasies come to life there might be, Battlefront is as Videogame as they come. Yes, it is a game about the just-so noise of the blaster and the walrus roar of the TIE Fighter, but mostly it is a game about picking up icons. Without the unpredictable, invigorating, infuriating push’n’pull drama of human vs human conflict, the mechanical truth of Battlefront is laid bare. And in the singleplayer bot matches, it rapidly starts to feel the same every time.
God, it looks good, though. And sounds good, too. Pornographically good. For some reason I repeatedly cried ‘this is just unfair’ during my initial experiences with it, and by that I meant both a disbelief at how truly, resoundingly Star Wars it looked, and how comparatively impossible the task for any other action game which had to design a science-fictional world from scratch would be.
I try to be all grown-up and aloof, but an X-Wing means something. A speederbike chase through Endor means something. The way a Snowtrooper falls over means something. An AT-AT means everything. Battlefront has both technology and enormous cultural resonance to call upon, and on a purely aesthetic level it has leveraged both of those things expertly. It’s just unfair.
The short cutscenes which top and tail each solo mission are lavishly, perfectly Star Wars, working hard to keep the fantasy alive after all that routine running and gunning, and they almost get away with it. For the first few viewings, they’re a treat. They are the game you’ve seen in the adverts.
But the feeling doesn’t last. Battlefront is not a great singleplayer game. The first half hour of it definitely is, as music and vehicles and sound effects and the way Boba Fett’s jetpack looks lethal rather than efficient all combine to sell the illusion of Ultimate Star Wars. But then it’s rinse and repeat, a hollow rehearsal for multiplayer. Getting to insta-kill inept Stormtroopers, movie-style, is a lovely indulgence for a while, but there’s a reason that the movies were not just that for two straight hours.
This will come as precisely no surprise to a great many of you, of course. Battlefront is a multiplayer game, and it stands to reason that singleplayer wouldn’t be a deal-maker. I just wanted to warn you, though, in case you’re not a multiplayer-player but have been eyeing up screenshots and videos and feeling that itch at the back of your skull. I’m going to say it. I’m so sorry, but: this is not the game you’re looking for. Not if you’re a singleplayer-player.
If the DLC expands on what the Training mode starts to investigate though, and we get a more full-fat Greatest Hits Of Star Wars solo mode – harrowing £40 season pass price notwithstanding, that could mean the revenge of the solo Sith. I might revisit the Snowspeeder vs AT-AT and Speederbike race missions a few times yet, because they are these kernels of expertly-judged nostalgia recreation, but they will sadly be exhausted quickly. Time to see if they can live longer over in multiplayer, then.
A full review of Battlefront, focused primarily on multiplayer, will follow in the next couple of days. The game is out now in the US, but not until Thursday in the UK, because of stupid reasons.
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